You GTFO if you need to and you probably will at some points.This was in Texas. Don't expect to be able to just face roll everything either. If you want the capital ship combat feel, Rebel Galaxy is built around that, including broadside combat. Great for when you only want to game for say 30 minutes to an hour at a time. If you want fighter dogfighting with some progression after death and you want short gaming bursts, then Everspace may be for you. It is common for people to ask for podcasts, shows, movies, music, and audiobook recommendations while playing because of this. It does a bit of what you ask competently but, again, it is complex and there will be a lot of traveling and could be very boring for you. If you have VR, its probably worth it just for the experience. If you want a space sim with a learning curve and you want to spend a lot of time in, Elite Dangerous is the game and yes, you should definitely buy the Horizons DLC so you can get all the cool features. Hopefully, you don't need to also mine fuel during this. This is probably the most frustrating thing because the game doesn't do a great job indicating where it is (you've got to basically play a game of hot/cold to find it) and while you do that, enemies swarm you. Jump jammers will make it so you can't jump until you take out the target. You do have to mine for fuel which seems to be the mechanic so that you can't just skip past a bunch of map nodes as soon as you're able to jump. Really, you'll be looking for power-ups and selling garbage to buy upgrades. It's like if an arcade space 'sim' had a baby with a shoot'em up (shmup) and tossed in its cousin FTL's (the game) map. Right now it can be had for $3 USD so maybe this will be just another game to pick up.ĮverSpace - Rogue-like game of course. Trading is there and such but it isn't very in-depth. And if you're in over your head it creates those cool moments of trying to power up your FTL engine to get the hell out of there. The gameplay is combat-focused and the environment plus sound makes it almost like a space cowboy outlaw in space type setting. You basically warp in and try to keep your targets on your broadside because that's where most of your firepower is. There is no 3D plane for you to navigate on. Rebel Galaxy - All about capital ship combat. SuperCruise is FTL, which you'll use to go between planets and POIs in a star system, jumping is a much faster FTL to go between systems and isn't just a loading screen (longer distances means more time), and impulse thrusting is non-FTL. You can be interdicted (knocked out of FTL) and pirated while in supercruise. The problem is traveling takes a lot of actual time and you'll spend a lot of your time watching the jump tunnel. You can play in solo mode, private (friend invites) or open play (people will seamlessly be in the same instance as you). Exploration is interesting because it is likely not everything will ever be mapped. There is a real live economy constantly going on in the background, there are random missions in an open world, there are conflict areas where there's a big battle, there are faction borders and it is the Milky Way procedurally generated. Ships can be giant but without spacelegs it is hard to tell what size your ship is relative to anything, except perhaps if you're in a fighter looking or even more if you're in your rover and your ship lands and you need to get under it to be lifted into it. Your ship can carry fighters for combat and rovers for planetary exploration and mining. Yaw is slow on purpose trying to encourage more dogfighting like maneuvers (roll and pitch). It is also super cheap right now.Įlite Dangerous - Beautiful, soundscape awesome, just plain visually pleasing. NOTE: I've never played Rogue Galaxy Outlaws, so I figured I'd put in a substitute called Rebel Galaxy because it meets your expectations I think.
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